Added an additional orthographic camera for RA1/TD terrain rendering (can be switched in Scene tab) To render preview image: go to Text editor and select Reset from the list and click Run Script and hit Render. To render shadows: go to Text editor and select Render.shadows from the list and click Run Script and hit Render.Ħ. To render buildup: go to Text editor and select Render.buildup from the list and click Run Script and hit Render.ĥ. To render model: go to Text editor and select Render.object from the list and click Run Script and hit Render. The zero point is the same as the zero point in SHP builder (sprite's "top corner").Ĥ. Move your model in YX axis so the model is above X and below Y. Append your model (Shift-F1): modelfilename.blend\Object\ Select all except camera and light.ģ. However, the workout with that is little more difficult since you have to either render both the model and the shadow into separated folders and use the video editor to create a sequence that includes them both or duplicate the animation frames for both, but I'll look into that in the future.Ģ. Also it can used to render animations as well. Since the Blender render template has reached the point where it can do everything that 3ds max does: render assets without AA against background and shadows separately. This was previously posted at PPMSite, but now I'll post this here to gain more attention from Blender artists since not everyone here visits PPMSite.
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